Tuesday, November 3, 2009

Alien pumpkin

Forgot to post my pumpkin for the Tri carving contest

Sunday, October 11, 2009

Logo stuff

Here's a logo design I whipped up for my friends at Mud Addicts.com. They wanted that messy look just like the action they encounter on the trails. Now all they need is a web designer. Any takers?

Thursday, August 20, 2009

Berona's Hundred Year War

My friends Jesse Labbe' and Anthony Coffey created this book, pick it up! This is probably one of the coolest collaborations between 2 artists.

Click for Trailer
Amity Ink





I decided to do some fan art and chose to recreate the Chemical Soldier. it was challenging converting the Cropones over to 3d since they are furry creatures. My focus was the sculpt, but I might go back and add materials if I have time. Yes...some moddled shadows too...blah

Saturday, July 25, 2009

Explosive Personalities

Another Game Artisans challenge that was fun to participate in. I came in second for my sticks of dynamite-


Constuction sheets for friends that requested them-

Wednesday, June 17, 2009

Ghostbusters Art Dump


Ghostbusters is finally out, and it's time to dump some art.
These shots were taken directly from the Infernal Engine-


Environment breakdown-

I wanted to give a breakdown of one of the environments in the game. This set got thrown out but reintroduced for the Chairman boss fight. It was also redesigned several times. Andy did an initial blockout for the final redesign. Glenn made the corridors leading to this large chasm and made the smoke and liquid particles for the platform. I was in charge of making sure this environment got completed. I modeled and textured the set, platform, assets, and did the final lighting pass. Juan helped make the destructable beakers, and Matt Wells made the slime pools. The ghostly effect was created by Dusty. The majority of our sets were constructed like this- one big collaboration.



Old Concept Art-

Monday, June 8, 2009

Terminal Reality Logo Animation

This is the Terminal Reality Introduction Logo for Ghostbusters: the Video Game. This is something I worked on with my co-worker Alex Rodriguez to produce in 3dsmax and After Effects. We both wanted to make a second pass but time was limited. We spend around 2 weeks on and off, and we had to balance our time between this animation and finishing game assets. Sound was created by Brian Fieser whos time was also limited. Click "HD" for a cleaner version.

Sunday, April 26, 2009

Unearthly tweak

We're putting together a Terminal Reality art demo and we decided to quickly tweak our Unearthly Challenge sets. I got Glenn Gamble to quickly make me a fairy particle effect. I added a camera path and attached a dynamic light to it. Tommy Westerman also helped me do some quick scripting. Instead of using the HD capture system at work we ended up going with Fraps. It was faster and gave us the same results. Thanks guys. Unfortunately Dusty's atmospheric particles aren't showing up well because of the compression i used. I'll upload a better version later. Click on "high quality" on the bottom right.

Friday, March 20, 2009

Killzone 2 props

I got a chance to play Killzone2 a couple days ago, and I found that it's one of the most realistic shooters I've seen so far. They spent alot of time on lighting and set creation to make their levels enjoyable for the player. The killzone art style is very different. If you've played through you'll notice that most of the textures are low contrast and have no primary colors. Most of the props were outsourced. I worked on a few small ones below. They were fast and fun.

Wednesday, November 26, 2008

Mud Monsters

I decided to do a Game Artisans Mini challenge last minute. I cut it close but was able to get it submitted. Instructions were to make a mud monster using zbrush or mudbox.

Sunday, November 9, 2008

Unearthly Challenge Submit

It's finally over, we submitted today. Bobby put some really cool sheets together to display our textures and final images below. All of the concepts below were created by Bobby St. Aubin. Dusty and I were responsible for the 3d assets.



Some of my individual pieces for this competition-

Friday, October 31, 2008

Halloween Pumpkin Carving

Terminal is having a pumpkin carving contest and I decided to carve a pumpkin extremely last minute. This is my first attempt at some advanced pumpkin carving. I was tempted to make a ghostbusters logo but I went with an old favorite- Earthworm Jim. I learned alot sculpting this and next years will be even better.

Wednesday, October 22, 2008

Back to graphic design

Taking a break from 3d aside from work. Made some web graphics for my sister's new upcoming site. It will be interesting to see how the site shapes up over the course of the next few months. I'm happy with the logo, had to post it up...

Saturday, September 13, 2008

Unearthly Challenge

The Unearthly Challenge has started. Dusty, Bobby, and I have teamed up to make a more hand painted style environment for this competition. This is excellent practice!
Our Polycount thread below-