Tuesday, February 21, 2017

Sir Daniel Fortesque sketch

Quick sketch playing around with style for Sir Daniel Fortesque from Medievil. I'll eventually finish the rest of him body.

Thursday, February 9, 2017

Thursday, November 3, 2016

Saturday, August 27, 2016

Edge Mag

Completely unexpected to be in the October Edge Magazine discussing RIGS and visuals for VR.

Saturday, July 16, 2016

Monday, July 11, 2016

Nevada, RIGS MCL

One of the maps I worked on for RIGS debuted at E3 2016

Pic from the symposium

Saturday, June 18, 2016

Symposium: Eco Meta Discrete Parts

Excited to be speaking at Symposium at IARC Innsbruck, Austria

Monday, September 28, 2015

Dragon Age dump

Dumping my Dragon Age art on my site-

Photogrammetry Rock Study

A quick study to test asset creation time.

Tuesday, August 11, 2015

Wednesday, August 5, 2015


Finally, our Dragon Age DLC announced! A lot of hard work went into making this awesome. I'm proud to have worked with the talented team at Bioware Austin on this title. It was a lot of fun!

Tuesday, June 23, 2015

blops 3

One of the last projects we worked on at Nerve -

Thursday, March 19, 2015

Burnstar is out!

Awesome to be able to work on this with the talented team at Nerve! Go pick it up http://store.steampowered.com/app/318480/

Sunday, March 8, 2015

The unreal cone hat

For the unreal tournament marketplace. Coulda spent more on this texture, but I needed to get back to the job. I'll eventually go tweak it.

Tuesday, March 3, 2015

Demon Bust

Original concept by autodestruct

Tuesday, February 3, 2015

Wednesday, September 17, 2014

Sunday, September 14, 2014

Frame of Shame

This is my last TF2 weapon called "The Frame of Shame. It's a variant of the Conscientious Objector. This weapon is decalable. It has been a request by the TF2 community for some time. Frame up your foes and paint the town red!

Please rate this weapon here :)