Monday, November 23, 2009

zombie

Here is quick zombie sketch

Tuesday, November 3, 2009

Alien pumpkin

Forgot to post my pumpkin for the Tri carving contest

Thursday, August 20, 2009

Berona's Hundred Year War

My friends Jesse Labbe' and Anthony Coffey created this book, pick it up! This is probably one of the coolest collaborations between 2 artists.

Click for Trailer
Amity Ink





I decided to do some fan art and chose to recreate the Chemical Soldier. it was challenging converting the Cropones over to 3d since they are furry creatures. My focus was the sculpt, but I might go back and add materials if I have time. Yes...some moddled shadows too...blah

Saturday, July 25, 2009

Explosive Personalities

Another Game Artisans challenge that was fun to participate in. I came in second for my sticks of dynamite-


Constuction sheets for friends that requested them-

Wednesday, June 17, 2009

Ghostbusters Art Dump


Ghostbusters is finally out, and it's time to dump some art.
These shots were taken directly from the Infernal Engine-


Environment breakdown-

I wanted to give a breakdown of one of the environments in the game. This set got thrown out but reintroduced for the Chairman boss fight. It was also redesigned several times. Andy did an initial blockout for the final redesign. Glenn made the corridors leading to this large chasm and made the smoke and liquid particles for the platform. I was in charge of making sure this environment got completed. I modeled and textured the set, platform, assets, and did the final lighting pass. Juan helped make the destructable beakers, and Matt Wells made the slime pools. The ghostly effect was created by Dusty. The majority of our sets were constructed like this- one big collaboration.



Some of the Concept Art I made-

Monday, June 8, 2009

Terminal Reality Logo Animation

This is the Terminal Reality Introduction Logo for Ghostbusters: the Video Game. This is something I worked on with my co-worker Alex Rodriguez to produce in 3dsmax and After Effects. We both wanted to make a second pass but time was limited. We spend around 2 weeks on and off, and we had to balance our time between this animation and finishing game assets. Sound was created by Brian Fieser whos time was also limited. Click "HD" for a cleaner version.

Sunday, April 26, 2009

Unearthly tweak

We're putting together a Terminal Reality art demo and we decided to quickly tweak our Unearthly Challenge sets. I got Glenn Gamble to quickly make me a fairy particle effect. I added a camera path and attached a dynamic light to it. Tommy Westerman also helped me do some quick scripting. Instead of using the HD capture system at work we ended up going with Fraps. It was faster and gave us the same results. Thanks guys. Unfortunately Dusty's atmospheric particles aren't showing up well because of the compression i used. I'll upload a better version later. Click on "high quality" on the bottom right.

Friday, March 20, 2009

Killzone 2 props

I worked on a few small props for killzone2 below- They were fast and fun.
I got a chance to play Killzone2 a couple days ago, and I found that it's one of the most realistic shooters I've seen so far. They spent alot of time on lighting and set creation to make their levels enjoyable for the player. The killzone art style is very different. If you've played through you'll notice that most of the textures are low contrast and have no primary colors.